Discovering what to buildm what goes where. It explains the basics but leaves so much to discover,a nd that is - after all - a HUGE part of the game. It has a lot of user QOL improvements, good graphics and despite a couple of bugs (Overwatch can be flakey) it is a great game already. This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times. Though I've only bought about 3 full priced games. It has a lot of user QOL The best game I've bought this year. I -do- hope, and I really mean that, that Phoenix Point will keep evolving, and perhaps over time it'll win me over … Expand As for me, personally? I'm not enjoying it (6 hours in). As reviews are always linked to what you feel about a game (are you having fun or not), I'm having trouble recommending it. I'm a backer (who -really-really-really- hoped the game would be up to expectations. Phoenix Point to me, is just a bunch of numbers, menus and stats. Truth is? In Phoenix Point I don't feel I -care- for the soldiers under my command, nor any other people you come across. Having characters (that aren't faceless/without personality) did wonders for that game. I -miss- Bradford, Chen, Vahlen, Lily (Xc2). As it's quite impossible to not compare it to Firaxis' games? I've got to say. where did these guys come from?" Story/narrative feels completely absent (save the cutscenes giving you a vague introduction). Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them, you're just left with a "Huh. You start out with two soldiers, rescue a third one (not as much as a hello), afterwards you're told to do some repairs. Truth is I was bored ten minutes in, 3 hours later? It hadn't changed. Then suddenly you have 3 more soldiers the next mission (no introductions, you didn't recruit them, The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it. The fact that Snapshot games kept referring to Firaxis' last two Xcom games ended up hurting it. Since I couldn't give myself a satisfying answer to neither question, I reinstalled XCOM 2, and I'd recommend you to make the same. The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of the "XCOM genre" with way more funding? Why is everything so lacking in "oomph" using jetpacks in a newer tactics game than using a grappling hook or just door-kicking a door or jumping through a window in a game from 2012? It's neither as elaborate or complex as Xenonauts, nor action-intensive or eye catching as XCOM, and the lack of actual story telling I personally missed: I spent the time I was playing it wondering why I wasn't trying Mutant: Year Zero, replaying XCOM: War of the Chosen, or looking over Xenonauts 2 instead. The monster design is cool, but the choice of interface and art direction of the rest of the game makes me wonder where did the Fig and Epic game went: why is an indie studio like Goldhawk Interactive able or willing to put more effort in the base for Xenonauts 2 than the creator of Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more. Slow animations (the jetpack is painful to watch and drags on the combat), serviceable but little more.
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